Pandora Technology is a Belgian independent game development studio founded by passionate game programmer Quentin. With a focus on creating high-quality and enjoyable games, often in collaboration with other talented game creators.
To fund the development of their games without financial constraints and focus on creating the best possible experience for players, a Patreon page (patreon.com/pandoratechnology) has been launched.
Quentin, with his background in game programming and experience working at Abrakam on Faeria and Roguebook, brings a wealth of technical knowledge to the team. He has also honed his skills and brought ideas to life by working with many friends on game jam projects (https://hadesfury.itch.io/ and https://pandoratechnology.tumblr.com/).
Moons of Ardan, Pandora Technology’s debut title, is a genre-defining city-building game set in space that allows players to expand their civilization across the moons of a real-time simulated planetary system. The game challenges players to grow a small band of stranded Axonauts into a multi-lunar space-faring society, providing an exciting and immersive experience.
To bring a unique artistic vision to the game during its several years of development, Pandora Technology has teamed up with artist François Mauge, who has a background in television production and experience creating trailers for major companies in the industry.
With a strong focus on gameplay, fun, and quality, this two-person team determinedly created a truly special gaming experience.
They were joined by Christophe, a talented self-taught music composer, to bring a unique musical experience to the game.
Their dedication and hard work have resulted in a highly anticipated game that is sure to provide players with a truly unforgettable experience.
The company focuses on creating games they would love to play, with original intellectual properties.
Game studio postal address:
Rue du Progrès 60